The more I read, research and understand "design and emotion", or to use a better phrase "experience design" the more i feel that the future of industrial design will be less about being experts in "products" and more about being experts in "humans".
This may seem like an obvious comment - I mean, industrial designers have always placed humans at the centre of what they do - and to a large extent that is true. However, little by little i have come to realise that the focus has always been heavily biased toward the object in question rather than the human in question.
More recently there have been researchers and practitioners that have begun to latch onto this idea and approach. In many cases this particular approach to design has been labelled "experience design" or "holistic design". Unfortunately these terms too have been pigeon-holed into the realm of flash-in-the-pan 'buzz' words... nevertheless in their true sense these terms hold a fair amount of truth to them to help describe where the real focus should be. This idea is described succinctly in the book Subject to Change: Creating Great Products and Services for an Uncertain World (Merhoz, Wilkens, Scheauer and Verba 2008). Here the authors describe the approach by outlining:
"...you need to ask yourself, what do people want to accomplish? How does this activity fit into their lives? How can I deliver on those desires? Asking these questions inevitably shifts your focus away from one-off, standalone products and allows you to start thinking of products simply as elements of a much larger system"
This statement hides within it some key ideas. Firstly they talk about "what do people want to accomplish? How does this activity fit into their daily lives?” This point draws our attention to people, activity and daily lives. These are at the centre of what I believe should be the fundamental shift in design thinking.
When they talk about “people” it’s about understanding what everyday humans want, need and desire in this world. It is less about "users" and more about "humans" as although they are indeed 'users' of objects, products and systems, they are above and beyond humans that have desires that need to be met.
“Activity” and “daily lives” orientate the discussion towards the issue of context and of interactions over time, rather than momentary actions. The issue of interactions over time is an interesting one because it acknowledges the fact that people use objects and systems over an extended period of time, and over this time their attachment will evolve and change and adapt in different ways. The issue of context is also a crucial part of the equation. Context is not a simple exemplar of the location in which one might interact with the object in question but rather a more complex and dynamic setting in which the human-artefact interaction is constantly situated in and being influenced by. Furthermore with the advent and subsequent proliferation of portable products, the contexts in which we use devices is ever-changing. Unlike previously where the context was somewhat fixed to one location (like watching the television at home) nowadays the activity of viewing TV, browsing the internet, peer-to-peer communication, b2b communications and financial transactions (to name a few) can be done virtually anywhere, anytime. This changes the game drastically.
It is my view that the future of design should be genuinely focusing on learning, educating, practicing and researching the human part of the equation; the better we learn about ourselves in the real world the more relevant design will become. It is important that we continue to be product experts, but it is imperative that we become human experts…